Design and Technology
''Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.'' National Curriculum 2014
At Windmill Primary School, our Design and Technology curriculum encourages children to become innovative thinkers and problem solvers. Through hands-on activities, we inspire curiosity and creativity, helping children develop practical skills while understanding how technology and design shape the world around us.
Through our GLF Curriculum, children design, make and evaluate a range of products. Through the interdisciplinary curriculum, they use knowledge from other subjects such as Science and Maths to create unique end products. For example, in Year 4 children design and make a motorised CAM toy for a ‘Great Exhibition’ and in Year 5 children carry out market research and create a product for teachers that can see around corners. Our D&T curriculum teaches children to think critically and enables them to develop knowledge and skills which will be valuable for their future.
How can I support my child with Design and Technology?
- Encourage Building and Crafting
If possible, provide materials for your child to build simple structures or models.
- Explore Everyday Technology
Discuss how household items work and encourage curiosity about how things are made.
- Involve Them in Projects
Let your child help with simple home DIY projects, giving them the opportunity to apply problem-solving skills.
What does progression look like?
Progression in Design and Technology means pupils move from exploration to mastery:
- EYFS: Children experiment with materials, learn basic joining techniques, and begin to use simple tools safely.
- KS1: Pupils start planning and making purposeful products, using basic mechanisms and understanding food origins.
- LKS2: They develop annotated sketches, use mechanical systems like cams and pulleys, and apply sewing techniques.
- UKS2: Pupils design innovative products, apply advanced finishing techniques, and work with electrical components and complex structures.


